Willed Into Words: The Will of the Many, Part II

In which I ask about a million questions…

***Spoilers through Part II of The Will of the Many. Includes one semi-revealing reference to Sarah J. Maas’s Throne of Glass Series***

The intrigue is ramping up! We’ve got twists and turns; fun reveals; casual conversations over decapitated heads; and our boy Vis is climbing the Academy ladder- with a grand prize of almost certain death at the end! Weee!

There is a lot happening: school rivalries, intergovernmental agency squabbling, family dynamics, a rebel faction who may be worse than the evil empire, and – I believe – a distant and/or ancient alien race emerging (???). As a reader, it’s not too difficult to get the gist and follow along. As a ✨blogger✨, though, I feel a heightened sense of duty to understand the intricacies, lest I mistakenly label a Quintus a Quartus and humiliate myself in front of my loyal wizardwordship followers.

(Honestly, dozens of faithful readers would be a dream.)

Let’s dive off the Transvect into the Sea of Quus!

Vis, who could really use fewer extracurriculars, takes on two ill-advised missions to learn more about the ruins on Solivagus. Both involve wild schemes to thwart Academy security measures, and each time he comes a hair’s breadth from expulsion or death. Vis proves that his heroics at the Festival of Jovan were no fluke – Catenicus indeed!

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Willed into Words: The Will of the Many, Part I

New Series, Who Dis?

***Spoilers for Part I: Chapters I-XXIV of The Will of the Many***

Starting a new fantasy series is like visiting a new city. I’m familiar with the foundational elements (that’s a building, here’s our protagonist, yay! there’s a map, and so on), but everything feels a bit foreign (wait, where is the biblioteque?). There are a lot of new names, settings, technologies, and governmental structures flying around, and as a reader, it’s a delicate dance between trying to absorb what’s going on while also moving forward with faith that it will all click into place in time.

(Likewise, I am trying to get my bearings as a blogger here, striving to discuss what’s happening while not recapping every little detail or explaining who each character is. Please bear with me as I get my sea legs on this new adventure. It’s all part of the process, baby.)

So that’s where I find myself, having completed Part I of The Will of the Many. There’s a lot of setup and world-building taking place, but I’ve been impressed with James Islington’s ability to feed us information amid a fast-moving plot. He’s great at introducing concepts and then gradually layering in more details to build our understanding without overwhelming us.

We meet Vis, our hidden-in-plain-sight orphan prince from a conquered land, doing his best to blend in among the enemy. He’s scraping by and biding time until he can get his revenge. I’m immediately in on Vis. Perhaps stepping out of Realm of the Elderlings for this side quest has me preconditioned to root for a young male narrator with the odds stacked against him, but I’ve found him quite likable so far. He’s clearly exceptional without being overpowered.

I was pretty much sold when, upon finding out he is about to fight a higher-station (and thus stronger Will-powered) opponent in the nighttime fight club he participates in to raise funds (revenge ain’t cheap, folks!), his strategy is to strip butt naked. This is the sort of unhinged action I am looking for in my main character: determination and drive; strength and speed; quick thinking and cunning; and a willingness to go to any lengths to get the job done. This is someone I can get behind!

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wizardwordship Programming Update!

A Side Quest Commences…

Hello everyone!

An exciting update on my journey through realms: I will be taking a quick detour from my mission in the Realm of the Elderlings to embark on a side quest through…

James Islington’s The Will of the Many!

Fear not! This will be the briefest of detours from my main mission. Yes, my whole heart still belongs to Fitz, and I cannot wait to jump into Golden Fool soon.

But I have found that blogging through a story takes a lot more time than my previous blistering pace through a series. I don’t want to burn out or get stuck in a rut. And where we left things at the end of Fool’s Errand feels like an easy place to take a quick pause, recover a bit after you know what, and return to the Six Duchies very soon, refreshed and ready to rip.

I’m also curious to see how it feels to blog a different series and get in from the very beginning. The sequel to The Will of the Many is due out later this year, so it seemed like the perfect time to jump in.

I’m aiming to complete this side quest quickly; I have a solo adventure coming up in a few weeks, and I plan to be blissfully reunited with Fitz for that trip- so your girl is on a deadline!

Hope you enjoy this little departure, and if not, I will see you soon in Buckkeep!

Reactions from the Realm: Fool’s Errand, Chapters 26-Epilogue

Screaming. Crying. Throwing up.

***Spoilers for The Tawny Man Trilogy through the end of Fool’s Errand . References to the events of Farseer Trilogy and Liveship Traders***

I am going to need someone to explain to me how Robin Hobb spent an entire book preparing us for what was coming, only for me to be completely blindsided by Nighteyes’ death. A mere two posts ago, I was over here preaching “Constant Vigilance,” reminding myself that we were back in the Six Duchies, which means certain disaster and heartbreak. And yet, I still managed to let my guard down. After the intensity of the Piebald battle, I let myself be lulled into a moment of comfort, only to have the emotional rug viciously pulled out from under me.

Honestly, I am not ok.

Reading Nighteyes’ death felt like watching a slow-motion horror film. It began so beautifully- wolf and man reunited, curled together, slipping into the shared dreamspace. As the hunting dream progressed, there was a slow, dawning realization of what was occurring. At first, it was just an inkling that something was off. By the time we get to Fitz waking up and confirming that these final dream moments were, in fact, Nighteyes saying goodbye, I felt like I wanted to start moving backward and undo what I had just read. No, no, no… But it was too late.

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The Navigation Station

Welcome to wizardwordship!

My corner of the internet for sailing the high seas of fantasy fiction. Currently chronicling my journey through Robin Hobb’s Realm of the Elderlings, with all the awe, anguish, and occasional unhinged delight that entails. Grab your emotional life jacket and come aboard!

📍 Currently reading: Dragon Keeper (The Rain Wild Chronicles #1)
✔️ Just finished: Fool’s Fate (Tawny Man #3)
🧭 Start from the beginning: wizardwordship’s Maiden Voyage

Realm of the Elderlings, by series:

Side Quests:

Reactions from the Realm: Fool’s Errand, Chapters 20-25

World’s Colliding!

***Spoilers for The Tawny Man Trilogy through chapter 25 of Fool’s Errand . References to the events of Farseer Trilogy and Liveship Traders***

Whew! The plot is thickening and the action is actioning. The titular errand seems to be approaching its conclusion, and with a bit more excitement than my typical errands. (Although a trip to the grocery store with both of my children has its share of battles.)


I have to give it up- Robin Hobb’s masterful storytelling is on full display in these chapters. I found myself particularly appreciative of the minor scene with the Wit-bonded deer from earlier in the book. When Fitz is filling in the Fool (and us) on the details of his time with the Witted folk and his learning of the ways of the Old Blood, we get an interlude where he senses a wrongness in a deer. Rolf explains that the human bond-partner of the deer merged her consciousness into the animal rather than die. This is meant to illustrate for Fitz how Wit magic can be perverted, which lays important groundwork for us to quickly catch on to what’s going on with the Prince’s lady-cat seductress.

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Reactions from the Realm: Fool’s Errand, Chapters 16-20

Badass Fitz Returns!

***Spoilers for The Tawny Man Trilogy through chapter 20 of Fool’s Errand . Heavy references to the events of Farseer Trilogy and Liveship Traders***

Fire up the Mystery Machine, things are getting pretty spooky in Galekeep! I am really loving the mystery vibes of Fool’s Errand. When it was revealed that we were in cat country, I should have expected things to get weird, and the atmosphere at Galekeep did not disappoint. Everyone is hiding something, Fitz is looking foine in his fancy clothes, and utter disaster lurks around every corner.

In my last post, I noted that it was great to have Fitz and Nighteyes reunite. What I failed to realize is that their time apart was actually a blessed mercy on us: giving us a break from the unrelenting slow march toward Nighteyes’ death. This is fucking brutal. I feel like I am in an emotional guillotine. The blade is going to drop and I am going to be destroyed. I know Nighteyes is prideful, but can we please fashion him a little saddle or something? Watching him push himself to the limit – all while recovering from a cat attack (did I say I liked cats before? Fuck cats!) – is a lot to handle. Fitz, who is very generous with his own life force, does a little more skill healing/life infusion, which Nighteyes flat-out forbids him from doing again.

I’m beginning to fear that the relative lack of emotional destruction in Liveship Traders compared to Farseer Trilogy lulled me into complacency. Time to get my head back in the game. We are in the Six Duchies now. Constant vigilance!!!!

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Reactions from the Realm: Fool’s Errand, Chapters 11-15

Release the cats!

***Spoilers for The Tawny Man Trilogy through chapter 15 of Fool’s Errand. Heavy references to the events of The Farseer Trilogy and mentions of Liveship Traders***

After taking our time settling back in with Fitz and Friends – catching up on things we missed and reorienting ourselves to the slower pace of the Six Duchies – things seem to be taking shape in our story.

We’re back in Buckkeep, and everyone is back on their bullshit. The Fool and Chade concoct a ruse to bring Fitz back into the fold unnoticed, which naturally involves treating him like dogshit around the clock. Oh well- it’s the only way! They can’t risk him having even a single item of comfort in his hidden, windowless sleeping chamber, yet they’re somehow fine relying on an even-Clark-Kent-would-be-unimpressed level of physical disguise. Which is to say, there is no disguise. Just the trust that a servant’s outfit and a few half-hearted mannerisms (which Fitz consistently botches) will suffice. I suppose by now they assume that as long as Fitz is getting the raw end of the deal, things will work out.


The Plot Thickens

We’ve got a missing prince, and Detective Fitz is on the case! I thoroughly enjoyed watching him go full Sherlock Holmes. We get scenes straight out of Law and Order: Six Duchies:

Fitz: “Begin the night before he disappeared…”
“… and tell me all that you know.”

I didn’t quite realize the Venn diagram between assassin training and detective work was practically a circle, but I’m not going to question it.

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