
Badass Fitz Returns!
***Spoilers for The Tawny Man Trilogy through chapter 20 of Fool’s Errand . Heavy references to the events of Farseer Trilogy and Liveship Traders***
Fire up the Mystery Machine, things are getting pretty spooky in Galekeep! I am really loving the mystery vibes of Fool’s Errand. When it was revealed that we were in cat country, I should have expected things to get weird, and the atmosphere at Galekeep did not disappoint. Everyone is hiding something, Fitz is looking foine in his fancy clothes, and utter disaster lurks around every corner.

In my last post, I noted that it was great to have Fitz and Nighteyes reunite. What I failed to realize is that their time apart was actually a blessed mercy on us: giving us a break from the unrelenting slow march toward Nighteyes’ death. This is fucking brutal. I feel like I am in an emotional guillotine. The blade is going to drop and I am going to be destroyed. I know Nighteyes is prideful, but can we please fashion him a little saddle or something? Watching him push himself to the limit – all while recovering from a cat attack (did I say I liked cats before? Fuck cats!) – is a lot to handle. Fitz, who is very generous with his own life force, does a little more skill healing/life infusion, which Nighteyes flat-out forbids him from doing again.
I’m beginning to fear that the relative lack of emotional destruction in Liveship Traders compared to Farseer Trilogy lulled me into complacency. Time to get my head back in the game. We are in the Six Duchies now. Constant vigilance!!!!
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